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Post by Pincho Paxton on Mar 17, 2014 11:57:22 GMT
Springs are my latest problem. I don't really store energy as such, I use propagation of bump forces. This makes springs quite hard to figure out. You can store a bump force in a spin state, so that has something to do with it.
Gravity changes to a magnetic out-flow, so that must be part of it. And quantum hole positions must be another part of it. Spin speed, and memory of relative grain fields.
It is probably simple, but hard to imagine all of the pieces at the same time.
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Post by Pincho Paxton on Oct 29, 2014 10:39:46 GMT
So the spring function is a series of quantum holes in the end.
Now all I have to figure out is the area of least resistance for gravity, how does it find the area of least resistance? In relativity gravity throws out a hole to move into. That is its directional memory, but the hole has to follow a fractal. I could program the location, but gravity should not have this program available to it. So without programming a location, how does gravity follow a path? What is a path?
The program should work like 'The Game Of Life', and work by natural means. But I don't know the natural way to find the area of least resistance. If I had 1000 spherical holes, and gravity was in hole 400, it has a choice of 12 directions. 3 forward directions, left, right, and centre. I can block the holes with more gravity to leave 1 direction as the area of least resistance. But how do you find that hole naturally?
If you can find the hole naturally the whole computer simulation will work like a real universe, and that is the goal.
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Post by Pincho Paxton on Oct 30, 2014 9:33:57 GMT
So I figured that Gravity just uses all directions, but rebounds when the direction is blocked to become a negative version of Gravity. But there is still the rebound to work out. How does Gravity know when it has collided with more gravity? The bump force. It's easy to cheat, and program the bump force, but how does Gravity do it?
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Post by Pincho Paxton on Oct 31, 2014 12:30:16 GMT
I'll just list some physics that I think lead to bump physics....
Start with something simple 1 + -1 = 0
Treat that as a peak = 1, a trough = -1, and both combined = 0
Now the black hole loss of information Paradox would appear when 2 + -2 = 0...
because of zero not having a way to get back to the scale.
So what needs to happen is that zero needs to be scalar, and maybe polarized.
This would mean that a top, and bottom of a particle are two different sets of physics, so you get polarity.
This could mean that the Galactic Black hole is polarized, and forms polarized waves across the Galaxy.
Then planets, and suns could sit in the peaks, and troughs.
Then magnetic outflows from the suns, and planets complete the sphere.
The bump force therefore would be a field of peaks, and troughs that must align.
But that still leaves out the reaction to the feel of the peaks, and troughs. How does gravity feel its environment?
Gravity is located around holes. It is easy to simulate...
Dim(12,Polarity,Scale)
Then put a 1 in the location for a peak. Put a -1 in the location for a trough. Put 0 in the location when they combine, store the scale as 1.
If 1 overlaps 1 scale increases to 2 If -1 overlaps -1 scale decreases
When the scale gets to 12 the Positive location is full. -12 the negative location is full. The negative location is the magnetism. The positive location is the gravity. Something along those lines will work, maybe pos6, neg6?
A central hole can switch the polarity of 1 to -1 and vice versa.
A bump occurs when a positive scale matches a hole scale. You bump the membrane only.
So the bump force is part of this computer simulation. But what is the bump force when it is not simulated? Is it senseless to say that Gravity feels?
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Post by Pincho Paxton on Nov 3, 2014 16:14:05 GMT
The Bose/Einstein Condensate shows that the bump force can be 'virtually' eliminated from collisions. Of course there is still a direction change in physics that need to happen. I am now thinking more about the relationship between hole locations. In Newton's kissing Number problem you get 12 sphere around 1 sphere. If I numbered each sphere 1 to 12, and call the central hole zero you could fractally create directions from just the holes in the sphere. So sphere 1 could be top left. The next fractal would also have a hole 1 top left. So if physics always used hole 1 you would always get a particle propagating top left. The rebound would be to change 1 into zero, so now the particle bounces into the central hole. Then you could use bottom right as -1. So that would be a bump force.
That is a rough idea that I am thinking about. I might come up with a better idea. Anyway it eliminates X/Y/Z, and that's obviously not how a particle can work.
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Post by mannerme on Mar 24, 2021 11:27:22 GMT
So I figured that Gravity just uses all directions, but rebounds when the direction is blocked to become a negative version of Gravity. But there is still the rebound to work out. How does Gravity know when it has collided with more gravity? The bump force. It's easy to cheat, and program the bump force, but how does Gravity do it? By blocking, you mean colliding with gravity?
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Post by Pincho Paxton on Mar 24, 2021 11:31:58 GMT
So I figured that Gravity just uses all directions, but rebounds when the direction is blocked to become a negative version of Gravity. But there is still the rebound to work out. How does Gravity know when it has collided with more gravity? The bump force. It's easy to cheat, and program the bump force, but how does Gravity do it? By blocking, you mean colliding with gravity? If I wrote the computer program, I would just have holes, and fillers with holes to move into, and fillers to fill the holes, and then bump a filler out of a hole, and so propagation would be mechanical like that. Then it is supposed to work without any formulas, so it should build the universe all by itself. I just don't know why fillers bump fillers. I have to allow that to happen without knowing why.
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