Post by Pincho Paxton on May 27, 2018 12:43:44 GMT
First a link...
I didn't actually realise that Garrett Lisi's theory could be broken down into an 8 Dimensional sphere stacking system. My own theory has always been a 3D sphere stacking system, and then I saw this video...
Now I could see what Garrett Lisi was actually doing... I think, he's doing what I'm doing but using 8 dimensions instead... which I don't allow.
Nature has harder rules than mathematics does... mathematics is creative! You have to stick to the rules of nature to have a Theory Of Everything which means that you have to find the answers that convert 8 Dimensions into 3D so that you aren't being creative with nature. You can program the universe in a 3D grid, but you can chop the 3D grid up into sections that work independently to each other to get 8 Dimensions from 3D.
Imagine a spherical sponge filled with water! Keep it in your mind... Now move it around in your mind, now bump it into another sponge filled with water. What you have is a 3D sponge with edges that can bump another sponge, but inside the sponge you have water which is occupying its own 3D space. The water follows the sponge, but does not move out of its own 3D space into the sponges 3D space until the two sponges bump together. Now the water is in a new 3D space outside of the sponge, it got squeezed out.
In 3D you can have X/Y/Z.. In/Out, because atoms have edges that are independent to the X/Y/Z inside them. The physics of atoms come from inside, the passing of information happens outside... but you can build that in 3D. It is the rules of Garrett Lisi's idea that have more dimensions than 3, but not the actual space itself... that was creative mathematics.
Speed, and time are also in 3 dimensional space as physics, there is no 4th dimension in space. Speed is a distance that you can cross 3D space as it moves points closer together (because space is quantized), and then you can unfold the points again.
You have to stick to the rules of a 3D structure, but quantize the structure to make new rules that work perhaps with an 8 dimensional idea. Cold/Hot = In/Out for example.
In/Out are towards a point, and out to a membrane in a 3D space governed by changes in direction where the membrane changes vertical into horizontal.
The 3D structure is like a map with changes of rules created by holes, and fillers. Blocked holes close pathways in the map, and gravity is the thing that works with the map... it's a lot like Conway's Game Of Life.
So nature has rules in a 3D space that quantize 3D space so that it can work like an 8 Dimensional space... but never allow yourself to believe in an 8 Dimensional space as a structure in itself. Space will always be 3D, and physics will always be local to each other.
Pincho Paxton
I didn't actually realise that Garrett Lisi's theory could be broken down into an 8 Dimensional sphere stacking system. My own theory has always been a 3D sphere stacking system, and then I saw this video...
Now I could see what Garrett Lisi was actually doing... I think, he's doing what I'm doing but using 8 dimensions instead... which I don't allow.
Nature has harder rules than mathematics does... mathematics is creative! You have to stick to the rules of nature to have a Theory Of Everything which means that you have to find the answers that convert 8 Dimensions into 3D so that you aren't being creative with nature. You can program the universe in a 3D grid, but you can chop the 3D grid up into sections that work independently to each other to get 8 Dimensions from 3D.
Imagine a spherical sponge filled with water! Keep it in your mind... Now move it around in your mind, now bump it into another sponge filled with water. What you have is a 3D sponge with edges that can bump another sponge, but inside the sponge you have water which is occupying its own 3D space. The water follows the sponge, but does not move out of its own 3D space into the sponges 3D space until the two sponges bump together. Now the water is in a new 3D space outside of the sponge, it got squeezed out.
In 3D you can have X/Y/Z.. In/Out, because atoms have edges that are independent to the X/Y/Z inside them. The physics of atoms come from inside, the passing of information happens outside... but you can build that in 3D. It is the rules of Garrett Lisi's idea that have more dimensions than 3, but not the actual space itself... that was creative mathematics.
Speed, and time are also in 3 dimensional space as physics, there is no 4th dimension in space. Speed is a distance that you can cross 3D space as it moves points closer together (because space is quantized), and then you can unfold the points again.
You have to stick to the rules of a 3D structure, but quantize the structure to make new rules that work perhaps with an 8 dimensional idea. Cold/Hot = In/Out for example.
In/Out are towards a point, and out to a membrane in a 3D space governed by changes in direction where the membrane changes vertical into horizontal.
The 3D structure is like a map with changes of rules created by holes, and fillers. Blocked holes close pathways in the map, and gravity is the thing that works with the map... it's a lot like Conway's Game Of Life.
So nature has rules in a 3D space that quantize 3D space so that it can work like an 8 Dimensional space... but never allow yourself to believe in an 8 Dimensional space as a structure in itself. Space will always be 3D, and physics will always be local to each other.
Pincho Paxton