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Post by Pincho Paxton on Apr 28, 2013 22:53:50 GMT
The zero particle is a scalar particle that fills space time. It's called the zero particle because its opposing forces cancel out all forms of physics that we could establish a connection with. It's the same to say 1 + -1 = 0, and the zero is the particle made from opposing forces. The zero particle builds all other particles, and it does this when it loses its scalar ability. It loses its scalar ability when it gets bonded with other zero particles. It can't scale down, because to scale down collides with an inner particle. It can't scale up because zero particles are infinite, and take up all of space. Zero particles are the spacetime grain structure. The opposing forces of the zero particle, are mass, and negative mass. They are most easily defined as convex, and concave. Convex is mass, and concave is negative mass. You can imagine the two halves of a sphere divided in the middle. So imagine a tennis ball cut in half. Now you have the convex, and the concave, and the physics that the half tennis ball can perform are similar to the physics that the zero particle can perform. 1/ The concave half can hold more particles. So for example the tennis ball can hold water on one side, but not the other. This is the flow side, and is the equivalent of a pull force. So a pull is a flow into a concave particle. 2/ The other side deflects particles. This is the equivalent of the bump force. Convex bumps, the tennis ball bounces on the convex side. 4/ You can fold it inside out to reverse the physics. Bump becomes a hole, and no longer bumps. This change from bump to flow we see as magnetism. The spin force around the iron bar scales down the particles until they flip inside out. The scalar physics are created by spin. So convex is the outer spin wall, and concave is the inner spin wall, and the more particles that spin, the larger the scalar particle. But the fact that they are infinite has restricted the upper limit. Now the concave, and convex design relates to the size of the particles moving towards each other. For example, a lens in convex for water which is a large particle, but is concave for photons which move through the lens, but interact inside the particles concave areas. The Universe begins with these infinite scalar particles. They scale until they touch, and then they scale down. And this becomes a rhythm, and a vibration through space time. The energy from this vibration spreads through an empty universe. It forces the particles to obey particle stacking rules. So a fractal begins to form. The fractal obeys Newton's Kissing Problem for 12 particles around 1 particle... en.wikipedia.org/wiki/Kissing_number_problemThe transmission of this energy eventually crashes together on the central particle of Newton's Kissing Problem. This particle then folds inside out, and becomes a hole to move into by bump forces from the vibration. The particles which move into this hole are then in the line of flow from 12 directions, and so they must scale down, and flip inside out... this is what we call a black hole. It is the energy of a hole, that has a flow force, and collapses the particles moving into the flow force. The particles scale down, flip inside out, and escape. It's a fractal, so it creates the spiral Galaxy shape. This repeats forever. And the Galaxies start to appear from cross energy flow forces. The Galaxies are not lined up by time, but more by pressure. So red shift is a scalar shift, and not a time shift. The further you look out into the Universe has no relationship to the age of the Galaxy that you see. If one Galaxy is surrounded by more pressure than another Galaxy it will look older than the Galaxy under less pressure. A red dwarf is under less pressure than a white sun as well. Gravity is a flow force of these zero particles that pass through your body, and into atoms of the Earth. The Earth has more holes than your body, so the flow is more like a flow into a plug hole. The bending of spacetime is a scalar bend of zero particles into the Earth. The twist of spacetime around the Earth is just a fluid twist the same as you see when water spins around a hole. The grain structure of the Zero particles eliminates the need for Dark Matter, and eliminates the strangeness of Quantum Physics. Particle, wave duality is just a particle travelling through scalar particles. Action At A Distance is just the push force which is gravity, and now its local, and not at a distance. The fractals that are created by this particle stacking system relate to all of nature. So any shape, like human, or fish is part of this scalar fractal of infinite particles. Trees are a sort of inverted version of the fractal along with lightening bolts. You can spend years just going through all of the physics of life, and all based on Newton's Kissing Problem. Because this fractal is a simple matter of allowing scalar particles to trap one another, and scale down, and fold inside out, it is easy to simulate the entire Universe in a fractal algorithm. If you have a powerful enough computer you have the proof of the theory, by watching a Universe self build. I have started the computer program. My computer is not very good. I can only handle 60000 particles. That's useless. I am writing the program open ended however. So if you have a super computer you can run as many particles as the computer can handle. I believe that the fractal can create life in a computer, but the computer must be able to assign each particle with its own calculations individually, so totally multi-tasking. My program is based on 'The Game Of Life'... www.bitstorm.org/gameoflife/Using this self building method, but using the rules of the scalar particles. Not too many rules, and so the Universe has been simplified. But on a bog standard computer the fractal will be linear, and the energy flows will not be very natural. The future is Quantum Computers, and total multi processing. It's best to think of the Universe as a simple set of rules that repeat, and then program this fractal to get the periodic table. My work has started, and the tests are building up. My early test doesn't do much, but eventually the program will be a total 3D simulation... Universe Generator Test
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Post by Pincho Paxton on Apr 28, 2013 22:55:06 GMT
I would like to talk about time in my theory, as it is so different to the standard model version of time.
I have singularities situated like a fractal that are similar to Newton's Kissing Problem for 12 particles around 1. Each of these points is not an X/Y/Z location. It can be converted to X/Y/Z but is much more limited. If you try to move pixels on a computer screen you only have 8 directions that a little pixel man can move in. It's the same with space time. You can only move in 12 directions that match Newton's Kissing Problem, plus the central particle, which is the observer position. So consider yourself a hole looking in 12 directions.
From that hole flows time. It is a scalar particle, and could be called a squirt for out, and a sink for in. Now we convert 'out' to forwards in time, and 'in' to backwards in time. The Bose / Einstein condensate showed that time can be reversed, and the Atoms moved 'In'. A snowflake also has a fractal that displays 'In' The in hole contains a sort of Russian Doll effect, and is a rebound trajectory that creates 'C'. So the rebound happens faster than 'C' in the hole to a scalar point, and back out again to result in 'C'.
So time doesn't even move forward, it moves in 12 directions, plus in, and out. And that is from a point. Now we move into the next point, and time is set up completely differently. You have to start all over again and you have only moved a possible Planck length.
So in this sense, time is almost completely impossible to calculate. You can average it out. But when it comes to complications like a Worm Hole, you are only swapping the time reference to 14 possible positions plus a 'C' scale. It's not really going to move you anywhere in time. You are always the central hole, and you always have to start from scratch after every change in location.
In a way, time is scale.
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Post by Pincho Paxton on Apr 28, 2013 22:55:46 GMT
So you may ask, "Why do I have the need to change the physics of the Standard Model?"
My answer is because I have no pull forces in my theory, so every action must use energy propagation, and a bump. Even 'C' must be propagated, so you need faster than light propagation. The propagation of C is a scalar rebound action. It changes a convex curve into a concave curve, and back into a convex curve. The net result is that a photon is created from those forces. The forces are internal to the photon which scales out of those internal forces to produce 'C'. The rebound action is sometimes weak (without an observer), and strong (with an observer)
The Two slit experiment shows the difference between the weak rebound action, and the strong rebound action. The strong rebound action can travel in a straight line turning all of the convex curves into concave holes. The concave alignment forces particles to its centre. The weak unobserved force leaves behind some convex curves. These convex curves are similar to bubbles, and throw the photon to the sides of the curve. The bubbles group together to create a wave, and so a wave pattern is shown as a result.
Zero Particle theory turns Quantum Physics into every day physics. The reason that science has Quantum Physics is all down to a single word.. 'PULL'.
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Post by Pincho Paxton on Apr 28, 2013 22:56:10 GMT
When Einstein was considering "What Is Action At A Distance?" he should have considered a push force Gravity. But instead he bent space time. The bending of space time does happen, but is an effect of gravity, and not the cause of Gravity. Einstein gets Cause, and Effect backwards at this point. The reason for this is his own, but it appears that he avoided changing some of Newton's ideas. He avoided changing the Force calculation which needs a replacement for mass.
Mass of an electron is determined by sending a particle near to the electron, and the curve can be worked out to be a mass. But science considers the curve to be a pull force. So science considers the result to be a mass result. The result is a flow result, and is the same as a flow around a whirlpool. A boat moves towards the flow, the particle moves towards the electron.
Now force is a flow, and mass is a flow into a hole, and all forces are push forces. You have been measuring a bucket full of water as mass, instead you need to take the water out of the bucket, and put a negative sign in front of the electron mass.
With a negative mass for the electron the force formula will work OK. A lot of formulas need reversing, but you lose the Big Bang in the end.
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Post by Pincho Paxton on Apr 28, 2013 22:56:37 GMT
The replacement for the Big Bang changes some more physics. First you need to get rid of the pull forces that build the Universe. They all have to become flow forces into holes. The singularity needs a flow force towards it, and all of the particles need to create singularities.
To create the singularities you use the Zero Particle. The meeting of the vibration on a central point between the zero particles as they scale up, and down. They fold down a central particle into a singularity. The singularity takes over the physics, allowing energy to build up and produce new physics. These particles all become a fractal as 12 surround 1, and the fractal is a connecting pathway for energy to transfer by bump forces. The snowflake is a perfect 2D representation of the 2D fractal, and the 3D fractal only happens far away from Gravity. Gravity uses up the Y propagation particles so the dimension on Earth start to strip away partly to 6 from 12. Although we can struggle to use up probably all 12 of the Dimensions against the incoming forces.
So the dimensions are propagated through Newton's kissing problem. Energy must be propagated, so we have 12 dimensions from a single central point.
As you can see, all of the physics that I am working on are necessary to remove the 'PULL' forces from the Standard Model.
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Post by Pincho Paxton on Apr 28, 2013 22:56:56 GMT
Instead of the Big Bang you only need to create the Galaxies at intersecting points of energy. Time is not a line through this Universe. Time is fractal. But Galaxies do help to create new Galaxies by directing the Energy along the fractals. So there is a connection that has linear time in it 'SOMETIMES'.
The central hole of a Galaxy has collapsed, and a whirlpool is created. The vibrations propagate through the whirlpool, and fold into more singularities. The new singularities create suns with an outside force, and an inside force. The sun is suspended like a bunch of ping pong balls on air. At this point I need the periodic table to start to develop. That will need to be calculated by my computer program. But sometimes it appears that we use the word Iron to replace some singularities. I know that I said that electrons are singularities, but they are small. Some larger singularities are needed that will create a mass like iron but without the iron due to the spin speeds of the electrons. So those dark spots on the sun are those super spin speeds, and when a planet is made we should consider that some of the iron is perhaps a black hole.
I'm pretty sure that we sometimes mistake black holes for Iron Cores. Although they may not be so black as to push in the photons when you replace pull with push.
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Post by Pincho Paxton on Apr 28, 2013 22:57:16 GMT
The propagation of light is something that I have discussed, and I use a scalar particle changing convex into concave, and back to convex. The scalar effect is into a hole, and the propagation is by a Russian Doll type setup. There was once a theory of the Luminiferous aether, and it was discarded due to a Michelson and Morley experiment that suggested a wind factor was missing from the physics. How does the Aether connect all things together? It can't follow both the sun and the Earth and all other products of the Universe. Is it moving, or is it stationary? How can it do both? Why is there no Aether wind? Well I propagate all forces, not just light. The Earth is propagated, and the photon is propagated, and the electrons are the holes that propagate the physics along with Gravity flow, and scalar rebound forces. All things propagated together at the same time from a stationary scalar force. All linked together by a spin spin towards the electrons... www.amherst.edu/aboutamherst/news/faculty/node/457128And the spin spin is a rotation through the zero particles. What you have here is a stationary frame for all physics. All physics propagated at once due to the scalar rebound force. A physical animation frame. The frame is internal to the particles, the energy escapes as magnetism. Magnetism is a push force that creates a spin that screws particles towards itself. A screw is a push force that acts like an attractive force, eliminating pull force.
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Post by Pincho Paxton on Apr 28, 2013 22:57:42 GMT
The single frame reference also contains the next stage of physics. If energy moves into a hole, and that hole was the area of least resistance, it is no longer the area of least resistance. The next hole along is now the area of least resistance. You can imagine an asteroid travelling past the Earth. It is travelling into the area of least resistance, and it drags the next frame along with it as a bow shock. We normally associate a bow shock with a high Mach speed, but even the slowest speeds store a bow shock internally to the particle. The bow shock is a scalar shock, and scales the zero particles down, and this scale down is the area of least resistance. Gravity has scaled down an area around the Earth, so the asteroid bow shock now adds to our own gravity shock. So the asteroid moves into the combined area of least resistance.
If you move towards the zero particles faster, and faster, they scale down ahead of the asteroid. A sun exhibits a huge bow shock, and it's a scalar shock wave. This is a storage of physics relating to the next frame of a time index.
When Einstein said that Gravity is the bending of Space Time he got cause and effect backwards. This bow shock is a scalar flow following on from a movement towards a hole. If you imagine moving through ice then you are an object melting a path, and the heat is ahead of you, and behind you is a cold flow that seals up the hole.
Apart from the bow shock there is the spin spin. As mentioned earlier, the spin spin is the rotation that takes place pointing towards a hole. This readies you for the second stage frame. Energy travels inside the spin spin as a shell. It inflates the shell, and the shell becomes the next particle along. Encased in a shell like this energy propagates like a hose pressure.
Something in the next frame creates entanglement, and action at a distance. Probably the spin spin.
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Post by Pincho Paxton on Apr 28, 2013 22:57:59 GMT
The information that is stored in the physical frame has physical qualities that are about to happen. This is where relativity gets written into the environment. You stand on a train, you take on the bow shock, and now you are stationary to the train. You both share the same bow shock. The area of least resistance is in the same direction. The scalar effect is also matched, so time is stored as a motion through scaling.
Relativity is the storage of the frame, combined with the next frame.
Does time stop for a photon travelling at C?
No, the internal scalar rebound force is still happening, else energy would not be able to propagate the next frame.
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Post by Pincho Paxton on Apr 28, 2013 22:58:47 GMT
Why do all of these strange physics exist, anyone could make them up?
Each time I use a new type of physics it is because at that stage in energy propagation the physics are required to get the energy from A to B if there was no such thing as a pull force. There is no explanation for a pull force that satisfies my mind, I find it impossible to have pull forces. Each time somebody says pull, you examine it closely, and it is a push force.
So let's take a look at a scalar force more closely. It took me years to figure out how to create movement from a standing start. The scaler force like balloons inflating next to each other push one another along. That's a standing movement, and it's not made of many physical parts. I limit part numbers, I don't want mechanics in my theory that look like they were manufactured. I don't have pull, and I don't have mechanics. I call mechanics simple things like waves, and strings. I don't use waves, or strings on their own. My waves are particle waves like a fluid, and strings have to be self building if they exist.
I avoid anything that sounds too good to be true. Making up new physics requires the natural procedure of a fractal algorithm. I am a programmer, and I work on computer games. Physics for computer games are sometimes simplified from the normal every day physics. I wanted physics that self build, without human intervention.
The physics that I use are self building physics. Each stage is an advancement from the last stage..
1/ The zero particle. It is the creation of separation. If the Universe had to start from the very first mathematical formula it would be 1 + -1 = 0. Which would be my fractal formula. You dig a hole, you get a hill, and a hole. In cause, and effect it is one of the few things that creates two effects from 1 cause that are equal. It is one of the few physical qualities that can be hidden. You put the dirt back in the hole, and you get a flat line. You can hide the hole, and the hill, and still have both physics sharing the same space. So just like virtual particles the zero particle can be the first building block.
2/ Time. Why is my time so different? Just like I needed a zero particle, I needed a standing start. Scalar Inflation from a hole was the only standing start I could come up with that wasn't very mechanical. But when I wondered about it, I figured that zero particles must be infinite, because zero doesn't really create anything. But once the zero particle is infinite it is forced to create everything. It runs out of energy free positions. The area of least resistance starts to spin around, because I use Newton's Kissing Problem. Newton's Kissing Problem has room for another particle hidden in its structure. The 13th ball that can never be fitted on the outside of a single ball. So what took me several years to come up with was a natural fractal of inflation, and movement from zero.
Each progression of physics is worked out from the last. The stages of my physics pass from zero to zero, with no net gain. The only reason that anything gets built is due to shortage of space in a infinite environment. The shapes that are created match nature. Newton's Kissing Problem matches the fractals of nature. The grain structure of the Universe that I use matches the fractal for Galaxies, and the fractal for humans, and the fractal for snowflakes, and the fractal for sea life. All of the fractals are forced from a particle stacking problem that happens naturally.
So I don't really invent any physics at all. My knowledge of computer games lets me know how to create a fractal that will self build the Universe. I am used to thinking of physics in this way. Unlike a game like Mario you can make a system that just happens. Getting each step correct as written on these pages is a carefully calculated procedure. I use the simplest form of physics for each stage. Only simplicity can be correct for a Universe with no knowledge of what it is about to create.
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Post by Pincho Paxton on Apr 28, 2013 22:59:10 GMT
What does a particle flipping inside out mean?
I gave the example of half a tennis ball, and you can fold it inside out, and historically this has been called matter, and anti-matter. I don't use those terms, because I have the physics to explain those terms, and the annihilation is only virtual annihilation, the annihilation is 1 + -1 = 0. There is no annihilation.
Without the physics at first it is easy to use vectors to create the phenomenon. In a modelling package when you create a vector sphere with a positive number you can say that it has a scale of say 5. If you create a vector sphere of scale -5 it looks the same, but the physics have reversed. The structure is now mapped on the inside instead of the outside. It's comparable to folding the half tennis ball inside out.
Now we scale right down to quantum physics. We remove the vectors, and we are in a grain structure. To recreate the physics without vectors you use scalar particles.
What is scale?
Scale is relative. you can only judge scale by comparison. Compare an egg to a football, and a football to an apple, and an apple to an atom.
But the very first particles have no relative comparison at all. They aren't restricted to a scale. They are restricted to infinity. Infinity is a fractal due to the way that spaces are used up. And like Newton's Kissing Problem infinity has to obey the rules of a particle stacking system. When the atom arrives through the evolution of zero particles, the atom has become scalar restricted. We as humans only ever witness a scalar restricted environment. Trees grow using a scalar restricted growth method. A scalar particle grows because infinity has filled it with Russian dolls of itself.
Infinity uses infinite regression of scalar particles, but the physics of the infinite regression fold inside out like a negative scale vector sphere. This changes infinity into a scalar loop, and so you get a 12 point X Y Z field instead of permanent infinite regression. If you prod a soft ball with your finger the properties change from convex to concave. In the scalar particle version, the particles that are touched first scale down first. So the convex to concave change is more like a melting away of energy, but the energy is actually dividing into Newton's Kissing Problem. If you wonder why the LHC gets particles in groups of 6 then think about Newton's Kissing Problem hit from one side. The result is 6 particles that flatten, and 6 particles escape. Groups of 6 particles with 6 opposite particles. The energy then becomes less in the middle of a concave curvature. Water would gather in the curvature because it is the area of least resistance. The scalar particles fold a structure inside out, and now the reverse physics head in the opposite direction, and you have a bounce.
Here is the scale written out in numbers...
5,4,3,2,1,-1,-2,-3,-4,-5
As vector sphere, you see a ball shrink, and grow. The negative numbers are a growing hole. But gravity fills all the internal holes, and magnetism fills all of the external holes, so its a growing solid. Its a solid that shrinks, and grows because gravity or magnetism fills all holes. It either fills them internally, or externally, but to our point of view time never stops. The scalar rebound of time uses positive, and negative numbers to create a bounce back without having to stop at zero, because as a hole the hole is filled instantly. All that is changing is that the hole is first filled on the inside, and then the hole is filled on the outside of a curvature.
The matter anti-matter change is dependant on whether you are a hole or a filler. Energy can escape by switching from a filler to a hole, or back to a filler. The Gravity system is like a weather system. A chaotic algorithm of scalar change.
Gravity into a hole, scales to magnetism and escapes. Magnetism is pushed by holes, if it becomes trapped by holes it scales to Gravity. Magnetism is scaled down Gravity, A galaxy weather system. Dark Matter.
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Post by Pincho Paxton on Apr 28, 2013 22:59:27 GMT
So to remind you...
Movement is a choice of 12 points, and a central hole where movement begins.. Newton's Kissing Problem as points. A central hole contains a scalar energy which is time. All of the dimensions are local, and X / Y / Z is an average extrapolation of fixed points. Not all X / Y / Z locations are available at the quantum level, but smooth out to our scale. Time is inside that X / Y /Z analysis, it's at the centre of an atom in the Nucleus. Time is a scalar particle.
So for every frame of any movement all physics are stored as data for the current frame, and point to the next frame in the frame itself. You can visually see the next frame in the current frame. For example as a bow shock, a spin spin, or as part of the entanglement of particles, or scaler factors.
All extensions from the 1st frame into the 2nd frame are local to the points of Newton's Kissing Problem. There is no action at a distance, and all energy is propagated.
We can use a very simple example of a photo of a speed boat using atoms rather than scalar physics. The image of the boat includes some data. The rear wake of the boat, the bow wave, the motion blur, the wind in the hair, the height of the boat off the water.
In quantum physics the frame is required to determine the next frame for energy propagation. The clues have a physical reality to the next move in a game of Quantum Chess. A series of snowflake pictures are all a bit different, but can be turned into an animation of snowflake propagation. I've done this before. The smaller you get, the more the frame starts to become the next reality.
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Post by Pincho Paxton on Apr 28, 2013 22:59:42 GMT
So what happens to time when you walk from point A to Point B?
If we just use atoms as our scale then all of the temperature changes are variations in the time flow. So we are never moving from A to B through time in a linear manner. If it gets too cold, time moves backwards, and we die. But we don't know how to examine real time like that, so we use something that we can call a time relationship. It's a bit like finding Pluto with a change in the orbit of another planet. Our time relationship is very weak.. we wear a watch. Imagine all of the cogs in a watch trying to represent scalar physics. One cog scales to another cog, to another cog. A tiny amount of scale from energy, and you are miles away from realistic time. Your watch has turned an atom into a Galaxy scale version of an atom. Now when you walk from A to B the changes in time don't happen according to reality, they happen at a much larger scale where a tiny change is ignored.
Moving 1 metre includes billions of time changes that no clock can identify. The speed of time is faster than C, so even if you had a watch that worked at C, it would still skip time. Time is faster than C to propagate C, and the central point of the atom is ignored by X / Y / Z. If you examine X/ Y / Z they are lines from a point. The point is time, and are skipped by X /Y /Z. Think of atoms.. who measures X / Y /Z from inside an atom? Who measures the central point of an atom?
The central point of an atom is 'In' and 'Out'. It's scalar. You are missing X/ Y / Z / IN / OUT.
Time can exist in the X / Y /Z if you include IN OUT as scalar points.
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Post by Pincho Paxton on Apr 28, 2013 23:00:00 GMT
If a frame includes the following frame reference, with direction, speed, and time, then what is acceleration in that frame?
The acceleration is part of the bow shock distance from the particle. So an asteroid moves forwards, it has a bow shock against scalar particles. The scalar particles have a bow shock against the next row of scalar particles, and the next row of scalar particles have a bow shock against a further row of scalar particles...
Now you look at a sun with a huge plough of a bow shock.
Now time is the scalar particle in a hole with a Russian Doll effect. It is easier to think of time as a Geyser, or Hose Pipe for this example. The time Geyser with acceleration is forced back into the hole. So there is a physical relationship to time in acceleration.
The bow shock folds scalar particles into points. Atoms move into points. The greater the distance the points can be moved ahead of the previous point then the next frame includes information for acceleration.
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Post by Pincho Paxton on Apr 28, 2013 23:00:22 GMT
I don't usually use Calculations but I suppose that I can present a calculation from a frame for acceleration. I take this off the internet...
Now I want to convert it into the frame physics of my previous examples.
a = F/m
needs to be changed to something like..
a = Bow shock point 1 - Bow Shock point 2 / Time scalar length from contraction (like a geyser in a hole contracted to recoil).
So the geyser of time is shrunk to fit between to bow shock points A and B, and its energy is like a spring that rebounds from a scale factor that reverses..
5, 4, 3 ,2 ,1, -1 ,-2 ,-3 ,-4 ,-5
If you squeeze time the recoil divides into the distance between two points ahead of time. C is the speed at which you split the data into segments (being as time is faster than C).
It's something like that. It requires a real mathematician to describe what I am trying to say. But the maths is definitely in there somewhere.
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