Post by Pincho Paxton on May 29, 2017 15:06:33 GMT
Gravity collisions are the most important thing in the Universe, they build everything, they build the Universe.
Take in each stage of gravity individually...
1/ When you dig a hole you also create a hill from flat land.
That is the stage at the quantum level that gets confused with waves, and it isn't waves. The hill would be the peak, and the hole would be the trough, and the flat land would be destructive interference. They are hole/filler physics, and hole/filler physics can be mistaken for particle/wave duality.
That is the creation of gravity as a grain structure that fills all of the Universe. Some of the universe is fillers, and some of the Universe is the gaps between the fillers which are holes. The physics are complimentary to each other, a filler surrounds a hole to display the hole as a negative version of the filler. The hole is also inside the filler's grain structure as a nucleus, and the filler is a spin around the hole nucleus. Its like a blackboard that identifies white chalk, and the blackboard is a white board painted black.
In physics you search for the fundamental complimentary stage, because you do not need a beginning to a complimentary stage, it creates itself...
0 = 1 + -1
0 = -1 + 1
Both stages of a peak, and a trough can be created from nothing, but nothing has to have scale, so zero isn't accurate...
0(1) = 1 + -1
0(1) = -1 + 1
0(2) = 2 + -2
0(2) = -2 + 2
With scale, zero is accurate.
So gravity is a hole, and a filler that uses scale.
2/ The hole, and the filler has scale, zero isn't accurate 0 = 0(scale)
Destructive interference on a pond has a flat area with scale based on the peak, and the trough scale. Destructive interference on Earth isn't accurate because gravity is also a part of the final answer from above, call that the Y axis (I use the Y axis as up/down, because your computer monitor does too in most computer languages, so you can simply look at your monitor, and think up/down is the Y axis. My computer programs do that, so I can think in that axis most easily).
When you eliminate the Earth from gravity you get a better understanding of a wave, it is now rotational. So destructive interference is now rotated by a collision from multiple directions. You could say for example that the rings of Saturn are the destructive interference from the North, and South pole of the planet. You could say that a Galaxy is the destructive interference from above, and below the plain of the galaxy, because a galaxy is flat.
Gravity is a linear propagator, it propagates as filaments in 1D, but rotational 1D. Rotational 1D becomes infinite 3D by just treating each direction as a single force. This is like the dimples on a golf ball all 1D propagators building a 3D golf ball by pointing to a central area. The central area of the golf ball would be the origin of the multiple gravity collisions.
3D is the sphere, 2D is the hexagon, 1D is the filament, and a point is a hole.
These axis are fractals of quantized X/Y/Z/InOut
InOut are the hole, and the filler before X/Y/Z begin from a membrane. InOut accounts for the physics of time, and speed, hot, and cold, scale, and colour, magnetism, and gravity, mass, and negative mass, bonding, and melting.
3/ Gravity bump propagates using scale from In/Out to flow in quantized X/Y/Z fractals.
So gravity moves towards gaps in gravity which are holes in space. The holes are the area of least resistance for gravity. The force is a cycle 'In' towards a hole leads back to 'Out' towards a membrane, and 'Out' leads back to 'In' the distance of the cycle is scale, and speed outside of the membrane.
4/ Speed of propagation is based on membrane scale which accounts for time.
The quantization of space is identical to Newton's kissing Number problem... Kissing number problem
The fractals that gravity creates are based on the central hole of a point being surrounded by same sized holes. Those shapes define the Universe, and are most easily seen in a snowflake, but can also be seen in your hands, and feet, and body, and leaves, and everything else. Everything originates from gravity moving towards a point in quantized space as a flow force from space in filaments.
Now we go back to the golf ball dimples which all aim inwards, and gravity would be moving like that along individual 1D paths. The paths had to be built.
5/ Paths of gravity start off random in the Universe... A point leads towards a 1D direction.
The filaments in the Universe collide randomly to create Galaxies from two directions which is a flat plain of destructive interference between holes, and fillers. The Black Hole at the centre of the Universe is the bunching of quantum holes trapped in colliding filaments of gravity in the Y axis (up/down)
The stirring of the black hole creates the particles for atoms which are really spins around holes in a fractal of 6 points around 1 point... quarks.
The area for stars are the areas of least resistance leading to 1D linear flows of gravity which collide in those points to create the stars.
6/ Gravity collisions create magnetic outflows.
The whole shape of a gravity collision is a cycle using 'InOut' with scale from a point in the star, and the out flow creates magnetism.
Magnetism is a bunching of quantum holes in linear formation to create tubes of propagation filaments.
The cycle is complete when magnetism changes 'In' to 'Out' with scale. The star is the large scale 1D point rebuilt from a larger fractal. The atoms, and electrons of the star rotate like golf ball dimples to create a sphere of multiple filaments combined into a 3D structure.
Inside these large bodies you find the fractal of Newton's Kissing Number Problem... Juno probe peers below Jupiter's clouds
The fractal has grown in scale, and you can disassemble the fractal back to gravity by using logic, because the whole thing repeats so much, and cycles. Star to filament to snowflake to cold to gravity, to magnetism, to heat to star.
Colours are Blue for gravity, and red for magnetism in a different scale of a similar cycle, and green/yellow is the destructive interference.
7/ Magnetic outflows complete bonding
Finally the bonding of atoms is the end result of the cycle over a distance of scale. 'In' leading to 'Out' stitches particles together like beads on strings. Gravity flows in bunching particles together, it then has to collide to create the magnetic outflows which are hollow areas of least resistance. Gravity can then flow down the hollow areas of least resistance to complete the bonding process. There is no such thing as a pull force, all forces are from a membrane either flowing inwards, or outwards, but never 'pulling'.
Once magnetism has flowed outwards as a string of holes the cycle is finished when magnetism is taken over by gravity to flip from the Y axis towards the X/Z axis. This flipping is like a fishing float on water, and it creates the membranes of the Universe. Huge bubbles are hidden in space where these rotations occur. The membranes of the bubbles create Nebula...Are Nebula Around The Edges Of Giant Bubbles?
The magnetic outflow from the Earth creates the CMB...The Cosmic Microwave Background Is The Earth
So everything is made from gravity collisions.
Pincho Paxton
Take in each stage of gravity individually...
1/ When you dig a hole you also create a hill from flat land.
That is the stage at the quantum level that gets confused with waves, and it isn't waves. The hill would be the peak, and the hole would be the trough, and the flat land would be destructive interference. They are hole/filler physics, and hole/filler physics can be mistaken for particle/wave duality.
That is the creation of gravity as a grain structure that fills all of the Universe. Some of the universe is fillers, and some of the Universe is the gaps between the fillers which are holes. The physics are complimentary to each other, a filler surrounds a hole to display the hole as a negative version of the filler. The hole is also inside the filler's grain structure as a nucleus, and the filler is a spin around the hole nucleus. Its like a blackboard that identifies white chalk, and the blackboard is a white board painted black.
In physics you search for the fundamental complimentary stage, because you do not need a beginning to a complimentary stage, it creates itself...
0 = 1 + -1
0 = -1 + 1
Both stages of a peak, and a trough can be created from nothing, but nothing has to have scale, so zero isn't accurate...
0(1) = 1 + -1
0(1) = -1 + 1
0(2) = 2 + -2
0(2) = -2 + 2
With scale, zero is accurate.
So gravity is a hole, and a filler that uses scale.
2/ The hole, and the filler has scale, zero isn't accurate 0 = 0(scale)
Destructive interference on a pond has a flat area with scale based on the peak, and the trough scale. Destructive interference on Earth isn't accurate because gravity is also a part of the final answer from above, call that the Y axis (I use the Y axis as up/down, because your computer monitor does too in most computer languages, so you can simply look at your monitor, and think up/down is the Y axis. My computer programs do that, so I can think in that axis most easily).
When you eliminate the Earth from gravity you get a better understanding of a wave, it is now rotational. So destructive interference is now rotated by a collision from multiple directions. You could say for example that the rings of Saturn are the destructive interference from the North, and South pole of the planet. You could say that a Galaxy is the destructive interference from above, and below the plain of the galaxy, because a galaxy is flat.
Gravity is a linear propagator, it propagates as filaments in 1D, but rotational 1D. Rotational 1D becomes infinite 3D by just treating each direction as a single force. This is like the dimples on a golf ball all 1D propagators building a 3D golf ball by pointing to a central area. The central area of the golf ball would be the origin of the multiple gravity collisions.
3D is the sphere, 2D is the hexagon, 1D is the filament, and a point is a hole.
These axis are fractals of quantized X/Y/Z/InOut
InOut are the hole, and the filler before X/Y/Z begin from a membrane. InOut accounts for the physics of time, and speed, hot, and cold, scale, and colour, magnetism, and gravity, mass, and negative mass, bonding, and melting.
3/ Gravity bump propagates using scale from In/Out to flow in quantized X/Y/Z fractals.
So gravity moves towards gaps in gravity which are holes in space. The holes are the area of least resistance for gravity. The force is a cycle 'In' towards a hole leads back to 'Out' towards a membrane, and 'Out' leads back to 'In' the distance of the cycle is scale, and speed outside of the membrane.
4/ Speed of propagation is based on membrane scale which accounts for time.
The quantization of space is identical to Newton's kissing Number problem... Kissing number problem
The fractals that gravity creates are based on the central hole of a point being surrounded by same sized holes. Those shapes define the Universe, and are most easily seen in a snowflake, but can also be seen in your hands, and feet, and body, and leaves, and everything else. Everything originates from gravity moving towards a point in quantized space as a flow force from space in filaments.
Now we go back to the golf ball dimples which all aim inwards, and gravity would be moving like that along individual 1D paths. The paths had to be built.
5/ Paths of gravity start off random in the Universe... A point leads towards a 1D direction.
The filaments in the Universe collide randomly to create Galaxies from two directions which is a flat plain of destructive interference between holes, and fillers. The Black Hole at the centre of the Universe is the bunching of quantum holes trapped in colliding filaments of gravity in the Y axis (up/down)
The stirring of the black hole creates the particles for atoms which are really spins around holes in a fractal of 6 points around 1 point... quarks.
The area for stars are the areas of least resistance leading to 1D linear flows of gravity which collide in those points to create the stars.
6/ Gravity collisions create magnetic outflows.
The whole shape of a gravity collision is a cycle using 'InOut' with scale from a point in the star, and the out flow creates magnetism.
Magnetism is a bunching of quantum holes in linear formation to create tubes of propagation filaments.
The cycle is complete when magnetism changes 'In' to 'Out' with scale. The star is the large scale 1D point rebuilt from a larger fractal. The atoms, and electrons of the star rotate like golf ball dimples to create a sphere of multiple filaments combined into a 3D structure.
Inside these large bodies you find the fractal of Newton's Kissing Number Problem... Juno probe peers below Jupiter's clouds
The fractal has grown in scale, and you can disassemble the fractal back to gravity by using logic, because the whole thing repeats so much, and cycles. Star to filament to snowflake to cold to gravity, to magnetism, to heat to star.
Colours are Blue for gravity, and red for magnetism in a different scale of a similar cycle, and green/yellow is the destructive interference.
7/ Magnetic outflows complete bonding
Finally the bonding of atoms is the end result of the cycle over a distance of scale. 'In' leading to 'Out' stitches particles together like beads on strings. Gravity flows in bunching particles together, it then has to collide to create the magnetic outflows which are hollow areas of least resistance. Gravity can then flow down the hollow areas of least resistance to complete the bonding process. There is no such thing as a pull force, all forces are from a membrane either flowing inwards, or outwards, but never 'pulling'.
Once magnetism has flowed outwards as a string of holes the cycle is finished when magnetism is taken over by gravity to flip from the Y axis towards the X/Z axis. This flipping is like a fishing float on water, and it creates the membranes of the Universe. Huge bubbles are hidden in space where these rotations occur. The membranes of the bubbles create Nebula...Are Nebula Around The Edges Of Giant Bubbles?
The magnetic outflow from the Earth creates the CMB...The Cosmic Microwave Background Is The Earth
So everything is made from gravity collisions.
Pincho Paxton